No More Heroes Travis Strikes Again Pc Batson

Travis Strikes Again: No More Heroes
Travis Strikes Again: No More Heroes cover
Developers
Grasshopper Manufacture
Publishers
Marvelous
Engines
Unreal Engine 4
Release dates
Windows Oct 17, 2019
Reception
OpenCritic 68
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Scrolling, Top-downwardly view
Controls Straight control
Genres Action, Adventure, Hack and slash
Fine art styles Stylized
Themes Fantasy
Series No More Heroes

Travis Strikes Again: No More Heroes on HowLongToBeat

Travis Strikes Again: No More Heroes on IGDB

Travis Strikes Again: No More Heroes guide on StrategyWiki

Travis Strikes Again: No More Heroes on MobyGames

Travis Strikes Again: No More Heroes on Wikipedia

No More Heroes
Travis Strikes Once again: No More than Heroes 2019
No More than Heroes 2021
No More Heroes 2: Desperate Struggle 2021
No More Heroes III 2022

Contents

  • 1 Availability
  • 2 Game data
    • two.ane Configuration file(south) location
    • 2.2 Save game data location
    • 2.3 Salve game cloud syncing
  • 3 Video
    • 3.1 Anti-aliasing (AA)
  • 4 Input
  • 5 Audio
    • 5.1 Localizations
  • 6 Network
    • 6.ane Multiplayer types
  • 7 Issues fixed
    • 7.i Transparent vertical lines streaking through graphic symbol models
  • viii Other information
    • 8.1 API
    • 8.2 Middleware
  • 9 System requirements
  • ten Notes
  • eleven References

Key points

Released as "Travis Strikes Once more: No More than Heroes Complete Edition".
Includes all of the DLC from the original Nintendo Switch release.

Full general information

Steam Customs Discussions

Availability [edit]

Source DRM Notes Keys OS
Steam

Icon overlay.png

Windows

Game information [edit]

Configuration file(south) location [edit]

Salvage game data location [edit]

Save game cloud syncing [edit]

Video [edit]

Graphics settings

Graphics settings

Example of 21:9 aspect ratio. Note the unloaded options menu on the upper left-hand side.

Case of 21:9 aspect ratio. Notation the unloaded options menu on the upper left-hand side.

The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine four page for more details.

Anti-aliasing (AA) [edit]

Adjust r.ScreenPercentage for downsampling[4]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add together [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Within that section, add r.ScreenPercentage=100 where 100 is the desired resolution percentage.

Notes

Setting the value to 200 doubles the internal rendering resolution, resulting in a sharper image with less "jagged edges".
Decreasing the value allows for upscaling/upsampling from lower resolutions while running UI elements at the native screen resolution, which helps proceeds extra operation on lower-end machines.

Input [edit]

Keyboard and mouse bindings

Keyboard and mouse bindings

Gamepad bindings (Xbox One layout)

Gamepad bindings (Xbox One layout)

Gamepad bindings (DualShock 4 layout)

Gamepad bindings (DualShock four layout)

Audio [edit]

Audio settings

Sound settings

Audio characteristic State Notes
Separate volume controls BGM, SFX, and Voice.
Surroundings sound Plays upwardly to 2.one.[v]
Subtitles FMV sequences only. Nigh of the game is text-based.
Airtight captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English language
Simplified Chinese
Traditional Chinese
French
High german
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Castilian

Network [edit]

Multiplayer types

Issues stock-still [edit]

Transparent vertical lines streaking through graphic symbol models [edit]

Set up the anisiotropic filtering option in the graphics bill of fare control panel to "Application Controlled".[six]

Other data [edit]

API [edit]

Executable 32-chip 64-bit Notes
Windows

Middleware [edit]

Middleware Notes
Physics PhysX [vii]
Audio Ogg Vorbis [8]
Cutscenes Ogg Theora Vorbis [9]

System requirements [edit]

Windows
Minimum Recommended
Operating system (Os) 7, 8, ten
Processor (CPU) Intel Cadre i3-4160
Organization memory (RAM) four GB
Hd (HDD) 8267 MB
Video carte (GPU) Intel HD Graphics 520
DirectX 11 compatible
Sound (audio device) Nvidia High Definition Audio
A 64-scrap operating system is required.

Notes

  1. i.0 1.one File/binder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (utilise Wine regedit to access Windows registry paths). Games with Steam Cloud support may shop data in ~/.steam/steam/userdata/<user-id>/961490/ in improver to or instead of this directory. The app ID (961490) may differ in some cases. Treat backslashes equally forward slashes. Encounter the glossary page for details.

References

  1. Verified by User:MasterBlaster on 2019-10-24
    Tested on an multi-monitor setup.
  2. Verified past User:MasterBlaster on 2019-10-24
    Tested at 2560x1080 resolution.
  3. Verified by User:MasterBlaster on 2019-ten-24
    Tested at 3840x2160 resolution.
  4. Verified by User:MasterBlaster on 2019-eleven-03
    Checked by testing game after editing config files.
  5. Verified by User:MasterBlaster on 2019-10-22
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Environment.
  6. [Support Thread Bug Reports]] - concluding accessed on 2019-11-03
  7. Verified by User:MasterBlaster on 2019-ten-22
    Every bit seen in file directory, <Steam-binder>\steamapps\common\TSANMH\Engine\Binaries\ThirdParty
  8. Verified by User:MasterBlaster on 2019-10-22
    As seen in file directory, <Steam-binder>\steamapps\common\TSANMH\Engine\Binaries\ThirdParty
  9. Verified by User:MasterBlaster on 2019-10-22
    As seen in file directory, <Steam-folder>\steamapps\common\TSANMH\Engine\Binaries\ThirdParty

scottthavizings.blogspot.com

Source: https://www.pcgamingwiki.com/wiki/Travis_Strikes_Again:_No_More_Heroes

0 Response to "No More Heroes Travis Strikes Again Pc Batson"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel